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ScuzzBlog: Diaries March 2023

Entry 5th March 2023: Post 1: Animation on the Amiga.


Animation on the Amiga.


Recently someone asked what they needed for their Amiga to create
animations. This took me back to my 1993 days when I asked myself
the very same question. I had created this massive hand drawn set
of animation sheets and I needed to produce the full animation. I
had been using a camera and video but the accuracy was poor. Enter
the Amiga 1200.

I will keep this simple for those new to the topic and deal with
the three specific main issues confronting anyone wanting to make
an animation on an Amiga.

M E M O R Y

I was so excited when I first started creating animation frames in DPaint but hit my first snag almost immediately. I ran out of RAM. I had created but a few frames of animation and just ran out of memory. I was upset cus I had hoped I could create Disney style productions, but I just didn't have the capacity. I shelled out 175 quid for a 4MB RAM expansion but that hardly did anything. My animation lengths were being constrained. This becomes a problem on earlier machines such as the Amiga 500. High ambition can be somewhat dampened by the inability to create anything larger than a few frames of colour animation.

A B I L I T Y

It is one thing to be a competent artist, but another to convey that, creatively, to the computer. My pencil work is fast and furious and I can render images in double time. This helps let the brain free itself from the physical task of drawing so your ideas can flow. This is a stumbling block on the computer as the drawing process is anything but fluid and so the process becomes work and so stifles the creative edge. The consequence of this realisation caused me to move to digitized images as a way of allowing freedom to create my works away from the restrictions of the computer. So I bought a VidiAmiga and used a SONY HandyCam video camera to record still frame images of hand drawn animation frames. This worked incredibly well. It also let me use captured video to create interesting effects. The use of the capture device also gave me better control of the animation map, quality and total memory size. I also invested in Main Actor and used this to convert animations.

S T O R A G E

The Amiga in the day used a floppy drive and animations do not join together well across numbers of disks. So a single DD disk is going to be very limiting for your creations. For me I invested in an XL High Density drive that raised the bar to nearly 1.4MB. Sadly even these were limiting. I was seriously getting through boxes and boxes of disks. There didn't seem to be a day I wasn't venturing into the computer store for more disks. You can create whopping great animations but they get trapped on your hard drive cus you have no way of saving them. The limit of the Amiga as a floppy based system has always dogged the saving of work like with animations. I speak from experience cus I tried everything to make animation work on the Amiga. Starting with the RAM, the digitizer, XL Drives and eventually to SCSI external drives and ZIP drives. I really did enjoy animation on the Amiga but for someone simply embarking on this adventure today you need to consider these three constraints. You shouldn't be put off from having a go, but it is quite a challenge. And these are soundless productions. Demo stuff is a way more complex challenge and one I never attempted. Have fun. I have a few more animation articles this month

Animation on the Amiga.

~ Animation Guide ~

Previously on scuzzblog: CUAmiga - Amiga Animation.


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Last updated 5th March 2023

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